Posts Tagged ‘games’

Nintendo @ E3 – Finally Glad I Purchased A Wii U

Tuesday, June 10th, 2014

I purchased a Wii U back on Black Friday for my household for two reasons:

1) It was on sale
2) It came with an extra controller, so I would now have a full set of 4 controllers, should any of these so called “friends” show up to hang out and want to play the Mario/Zelda box.

I didn’t have any games in mind other than Monster Hunter (which you can play multiplayer co-op against local 3DS players) when I bought it, but I knew it was really just a Donkey Kong and Zelda box, and that eventually Nintendo would release those and the $250 price tag would be justified. There’s not much else that’s been released so far that I’d rather play on the Wii U versus the PS3.

At E3 2014, Nintendo is finally making me glad that I purchased the Wii U. Aside from the surprise that was Mariokart 8.

Hyrule Warriors looks fucking awesome, and you can play as three amazing female characters (and Midna has Wolf!Link, so of course I was going to like it) as well as a super hunked out Link. I’m a big fan of the Dynasty Warriors/Musou games. Despite their repetition, it’s a lot of fun teaming up with a buddy and chopping the fuck out of people in a race against the clock, and planning out the best strategical moves. Like an MMORPG that you actually play. Especially as popular characters, such as from the Mobile Suit Gundam and Hokuto no Ken series.

They announced a Starfox game for the Wii U. Not a total surprise, but curious to see how they play this one out.

Yep. Pretty fucking cool. Looking forward to it.

Fairy Type Confirmed

Wednesday, June 12th, 2013

Yea, this is a Pokemon X + Y post, because FUCK YEA FAIRY TYPE CONFIRMED!

(Awesome Fairly OddParents animation modification done by some amazing person that is not me.)

Getting ridiculously excited for my age for a Pokemon game.

Especially since Pokemon-Amie was announced. Nintendogs with Pokemon? Yes, please.

SimCity – The New One

Tuesday, February 19th, 2013

As in, not any of the old SimCity games, but the new one that was very recently in closed beta.

I was one of the people lucky enough to get access to the last closed beta. A bit bummed in the fact that I was only allowed to play 1 hour worth at a time, but I have to admit that this shiny new version of SimCity captured and held my attention well.

Were there issues? Yea, there were a few. No big, game-killing bugs, thankfully. Nothing that could have been taken advantage of, just silly stuff like the Sim walking through their porch instead of on their porch.

(I did report as many bugs as I could remember – at first, I had Origin incorrectly set up so I couldn’t submit from within the game. I’m linking this article that states that EA won’t block people for not reporting all bugs, because damn it! I tried! )

The thing I hated most about the game, is being tied to a server. I don’t like being at the mercy of someone else’s connection in order to be able to play – not to mention my own, sometimes spotty, connection.

Not only that, but it’s a monitored server. Meaning someone is watching your every move in-game. No more naming your cities and Mayors after naughty body parts (fuck you, I can be a kid as long as I want!).

In fact, there was one round where I named my town something ultra mature and witty, like “Dickton” or “Cuntton”. After a couple minutes, my town’s name changed to “********”, and I was suddenly overrun by zombies.

Yes. I was “punished” by EA’s server monitoring staff by being given a plague of zombie-itis. A disappointment in the Big Brother side, but a grand tip-of-the-hat to them as well.

It makes me torn. I really don’t want to be spied on while I’m playing. I like making towns in the shape of dicks. But at the same time, being punished with zombies or randomly AWESOME disasters like that is pretty fucking cool. (Obviously, I wouldn’t be able to keep it up and get “punished” more, because eventually I’d actually be punished. With a server ban. That’s the downside of monitored server play.)

Other than that, it’s really just a pretty and more streamlined version of the original SimCity games.

They made some things more simple – you no longer have to lay down pipe or electrical wiring. That’s automatically done for you with the road. You still have to build utilities – electrical, sewage, water, and trash – and have to expand them to keep up with the city’s demand. Not to mention public departments, such as police, fire, education, finances, public transport, hospitals, etc.

Due to the server ball-and-chain, I won’t be bothering to get this game until it’s price comes down or it goes on sale. I’m assuming it’s Origin-only, so a sale on the digital version is a fat chance in hell – but I can still hope Newegg or someone will run a sale on the physical copy. Eventually.

(Or maybe EA will give it away for free, like they did with Dragon Age… Hmm…)

One last thing to mention, since I’m talking about the server again. There’s apparently going to be a multi-player function. Y’ know what?


I don’t want fucking multi-player in my SimCity. This is something I would play in order to get away from my asshole friends. I just want to build towns in the shape of dicks named Cock City, release zombies on the population, and then blow them all up with a meteor shower.

(Sorry about the lack of purdy pictures in this one. I didn’t think about getting screencaps while I was tornado-ing the former town of Dickton, now called **********.)


Friday, November 11th, 2011

A new update, finally!

Skyrim is in my hands, along with the special collector’s edition guide. There will be a review for both shortly.

But first off, I want to say this loud and upset: The “premium” map that came with the pre-orders? IS NOT CLOTH. I repeat:


Color me red. I was completely under the impression, along with what appears to be the majority of the fans, that it was going to be a burlap map. It’s a paper map, that is of slightly higher quality than normal paper. Not even bristol style paper. It doesn’t “have a feel similar to that of burlap.” It is a cheap, crappy, paper map. Why did I bother pre-ordering and standing in line for hours? I could have gone out tomorrow or waited until the game was $20 a month from now to get it with a slightly shittier, but still PAPER, map.

Well, Skyrim is currently installing, so once I get out of my Skyrim-coma, I will update with a review of the game and the CE strategy guide. In the meantime, check out my favorite Skyrim-related video.

FFX Remade for PS3 and Vita

Wednesday, September 14th, 2011




InFamous 2 Demo Review

Sunday, June 19th, 2011

InFamous 2. Not as impressive as it should be, in my opinion.

Beware that there are probably spoilers in this review, as I am assuming you’ve played the first game before hunting down reviews for the second one.

To start with, I don’t really understand where this game lies in the storyline of the last game. Is it meant to be a pre-quel? But, no, he knows that Kessler is going to try to destroy the world and that he needs to get strong enough to kill him (even though we… already did that in the last game, if you play through the good end at least…). And it seems like Cole remembers some of what happened in the last game. Perhaps this one is on a new storyline completely, but it’s really quite confusing!

I liked the first game for it’s mind-twisting ability, and making you have to really think about the storyline in order to fully enjoy the game. This second game just sort of seems like … well, sort of like a sell-out. It’s an amped up version of the first game, taking advantage of the multiple-timelines in order to create some half-assed universe in the middle of the two. But without actually building upon the last game, or fixing any of the issues it had to start with!

In fact, I think the gameplay felt worse. My big problems with the first game was the troubles grabbing onto the sides of buildings in order to climb up them, the jumping onto the power lines (and missing and falling into a pit of gunmen) and the whole ‘aiming’ system. But now, Cole is actually anti-gravity! When he jumps, it feels like he’s floating in the middle of the air for no reason at all! It’s like they just forgot to program the downwards physics, and only programmed the lift. He still manages to miss the powerlines half the time when you make him jump at them, and climbing is just as frustrating as it was in the first game. Then when he’s running, it seems like his feet are made of lead.

I’m also not really big on the new graphics. The graphics in the last game weren’t perfect, but they fit the charisma of the game to a T. All of the characters had pock-marks and rough edges. InFamous 2 turned that completely around. Now Cole suddenly appears to be much younger, without any pock-marks and much less stubble, and with a new, much younger sounding voice actor. Were they trying to appeal more to the ladies? If so, I’m sorry, but you missed the mark completely on that one! Where the character’s faces are much smoother, so are their attitudes. What I played had a lot less mistrust, a lot less playful back and forth, basically no chemistry what-so-ever.

Well, I only played through the demo, so maybe it gets to be better the longer you play it. Maybe they mesh in the first game’s storyline better as the game goes on.

Feel free to check out the trailer for yourself: